Same goes for the 1 minor attribute, it can be any one of the attributes labeled 'minor' and it will roll a value in the range I listed behind the attribute. Rule 1 - Follow Reddiquette Rule 2 - Harassment & Witchhunting Rule 3 - Low Effort/Low Quality Rule 4 - Duplicates Bugs & Glitches Rule 5 - Self Promotion & Spam Rule 6 - Advertising, Selling etc. The 'native' mod slot means that an item always comes with a mod slot that doesn't count towards the of attributes and cannot be rolled off. Keep it fun, keep it respectful and remember that in the end - it's just a game. So the Gear Mods are more something for the. Even though the Gear Mods have purple and high-end versions, only high-end gear comes with Mod Slots for them. On your equipment, 3 items have Gear Mod Slots: Mask, Backpack, and Chest - 1 slot each. I believe its the backpack, the torso armor, and the holster. In the current version, it seems that three pieces of armor always have mod slots. When the game first released, this system was more limited. Whether its Offensive, Defensive, or Utility doesnt matter. The power to shape this community is in your hands. This means recalibration a mod slot isn't a 'wrong' play. Everything you need to know about how to use armor mods, and why/how they help your character. Gear mods should fit into any piece of armor with an empty mod slot in it.